AI Insights · Timothy · January 2022
Top 5 Otome Games on Android in Croatia in Q4 2021
Discover the performance of the top 5 Otome games on the Android platform in Croatia during Q4 2021, with insights on weekly revenue, downloads, and active users.
The fourth quarter of 2021 saw some interesting trends for the top Otome games on the Android platform in Croatia. Below, we delve into the performance metrics of Love 365: Find Your Story, Love Story ® Romance Games, Ikemen Vampire Otome Games, Wannabe Challenge, and Tears of Themis.
Love 365: Find Your Story by Voltage, Inc. showed a gradual decline in weekly revenue, starting at around $211 in late September and ending the year at approximately $57 in the last week of December.
Love Story ® Romance Games from Webelinx Games experienced fluctuating weekly revenue, peaking at about $166 at the start of the quarter before dipping to $32 by the end of October. It then saw a resurgence to $134 in early December and concluded the year at $75. Weekly downloads for the app were relatively stable, peaking at 183 in early November and maintaining an average of about 75 to 90 downloads per week. Active users fluctuated between 82 and 236, with a notable peak in early November.
Ikemen Vampire Otome Games by CYBIRD showed a modest performance in terms of weekly revenue, peaking at $112 in late October. The revenue then varied, ending the year on a low note with around $9 in the final week of December.
Wannabe Challenge from Com2uS had a mixed quarter. The weekly revenue saw a significant increase to $47 in mid-November, before stabilizing around $42 to $43 in early December. Downloads were sparse, with occasional peaks, such as 34 downloads in late November. The active user count increased from 11 in late October to 36 by early December.
Lastly, Tears of Themis by COGNOSPHERE PTE. LTD. demonstrated a declining trend in both weekly revenue and active users. The revenue started at $63 in late September but dropped to $9 by the end of December. Downloads also showed a downward trend, with a peak of 46 in late September and tapering off to zero towards the end of the quarter. Active users decreased steadily from 177 in late September to 72 by the end of December.
These insights highlight the dynamic nature of user engagement and revenue generation for Otome games in Croatia. For more detailed information and further insights, visit Sensor Tower.